Mechs/BAS-A

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Description[edit | edit source]

Introduced at the turn of the century, the bloodasp was created by the Smoke Jaguars in anticipation of the Clans' return to the Inner Sphere.


Mech HP[edit | edit source]

Left Center Right
Arms/Head A=120/150
S=75
A=45/45
S=16
A=120/150
S=75
Torso FA=190/190
RA=90/90
S=95
FA=270/290
RA=145/145
S=95
FA=190/190
RA=90/90
S=95
Legs A=130/190
S=95
A=130/190
S=95
TOTAL: A=1520/1720 S=641


Loadout[edit | edit source]

  • QUIRK: Rugged


Fixed Dynamic
  • 1x Engine Core 360
  • 1x Engine XL (C)
  • 2x Engine
  • 1x Endo-Steel (C)
  • 1x OmniMech Gyro
  • 2x Shoulder
  • 2x Upper Arm
  • 1x Armor (C)
  • 1x Heat Sink Kit (C)
  • 2x Foot
  • 2x Hip
  • 2x Lower Leg
  • 2x Upper Leg
  • 1x Cockpit (C)
  • 1x Engine HS + 4
  • 1x FCS Adv TC (C)
  • 1x Guardian ECM (C)
  • 11x Heat Sink Double (C)
  • 3x Jump Jet (A)
  • 1x Sensors (C)
  • 1x BC Energy
  • 2x L. Heavy Laser (C)
  • 2x ER PPC (C)


Compatible Variants[edit | edit source]

This mech is an Omnimech and follows Omnimech assembly rules.

  • BAS-A
  • BAS-B
  • BAS-C
  • BAS-D
  • BAS-PRIME
  • BAS-S
  • BAS-P aka CREEP


Factions[edit | edit source]


Mech Bay[edit | edit source]

Mechdef blood asp BAS-A.png