ANNIHILATOR

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Annihilator
Annihilator
Details
Name
Annihilator
Weight
100
Class
Assault

Description[edit | edit source]

Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of both the Star League in Exile and the newly created Clans. The 100-ton 'Mech has a maximum speed of 32.4 km/h, making it one of the slowest 'Mechs ever designed together with the UrbanMech. It is by no means intended to use speed to outmaneuver an enemy, instead depending on its twelve and a half tons of armor to weather any fire that is directed at the 'Mech. Discontinued before the Clans' Golden Century, in one of their few missteps, the Wolf's Dragoons brought a number of designs with them in 3009, raising more questions to their origins while at the same time adding to their mystique. It was exclusive to the Dragoons until the Jihad disseminated the design to Arc-Royal due to the strengthening of the relationship that Wolf's Dragoons forged with the Kell Hounds and Clan Wolf-in-Exile following their flight from Outreach.

Variants[edit | edit source]

ANNIHILATOR ANH-1A[edit | edit source]

Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of the Star League in Exile. The -1A was armed with four Autocannon/10s and four Medium Lasers. While less accurate than the original -2A, the 1A was still a highly destructive and dangerous 'Mech that no MechWarrior looked forward to engaging.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 125 / 5 hex
  • 4 AC/10
  • 4 Medium Laser
  • 4 Ammo AC/10
ANH-1A 100 ASSAULT 1000 1915 766 0 6 4 0 0 3 Max move
Damage potential Heat management 70 / 3 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
340 0 76.4 71 N/A 54 80 0 0 / 0 hex
Used by: Common

ANNIHILATOR ANH-1E[edit | edit source]

Still a fearsome and powerful design, where the original Annihilator-1A carries a bevy of powerful autocannons, the -1E instead opts for an all-energy weapon loadout. Four Particle Projection Cannons give the Annihilator-1E a brutal and incredibly powerful punch while the Medium Lasers from the -1A are carried over for in-close protection while increasing the armor protection somewhat to mitigate enemy return fire.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 125 / 5 hex
  • 4 Medium Laser
  • 4 PPC
ANH-1E 100 ASSAULT 1080 1915 766 0 10 0 0 0 3 Max move
Damage potential Heat management 70 / 3 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
320 0 71.4 71 N/A 123 200 0 0 / 0 hex
Used by: Common

ANNIHILATOR ANH-2A[edit | edit source]

Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of both the Star League in Exile and the newly created Clans.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 160 / 6 hex
  • 4 LBX AC/10
  • 4 Medium Pulse
  • 4 Ammo LBX/10 CLUSTER
  • 2 Ammo LBX/10 SLUG
ANH-2A 100 ASSAULT 1560 1915 766 0 8 4 0 4 3 Max move
Damage potential Heat management 95 / 4 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
420 0 90 71 N/A 69 108 0 0 / 0 hex
Used by: Common

ANNIHILATOR ANH-GSZ[edit | edit source]

This Legendary variant is barely spoken of for fear it might appear, bringing 4 massive Gauss Rifles to the field on a very very slow plattform.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 145 / 5 hex
  • 4 Gauss Rifle
  • 1 Ammo Gauss
  • 3 Ammo Gauss [DBL]
ANH-GSZ 100 ASSAULT 1680 1915 766 0 8 4 0 4 3 Max move
Damage potential Heat management 80 / 3 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
280 0 70 71 N/A 30 20 0 0 / 0 hex
Used by: Common

ANNIHILATOR ANH-GSZC[edit | edit source]

This Clan upgraded Legendary variant is barely spoken of for fear it might appear, bringing 5 massive Gauss Rifles to the field on a very very slow plattform.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 145 / 5 hex
  • 5 Gauss Rifle (C)
  • 1 Ammo Gauss
  • 3 Ammo Gauss [DBL]
ANH-GSZC 100 ASSAULT 1640 1915 766 0 4 10 0 2 3 Max move
Damage potential Heat management 80 / 3 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
375 0 93.75 71 N/A 30 30 0 0 / 0 hex
Used by: Clans

ANNIHILATOR ANH-IIC[edit | edit source]

Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of both the Star League in Exile and the newly created Clans.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 160 / 6 hex
  • 2 LBX AC/10 (C)
  • 2 LBX AC/20 (C)
  • 2 Med. ER Pulse (C)
  • 1 Medium Pulse (C)
  • 2 Ammo LBX/10 CLUSTER
  • 1 Ammo LBX/10 SLUG
  • 2 Ammo LBX/20 CLUSTER
  • 2 Ammo LBX/20 SLUG
ANH-IIC 100 ASSAULT 1640 1915 766 0 6 9 0 1 3 Max move
Damage potential Heat management 95 / 4 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
470 0 104.6 71 N/A 87 137 0 0 / 0 hex
Used by: Clans

ANNIHILATOR ANH-KS[edit | edit source]

Capitalizing on the hatred of Wolfs Dragoons. Kurita had a plan for several captured Annihilators. Remove the limiters on the LBX weapons and show Jaime Wolf and his Mercenary Dogs what Death was really about.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 160 / 6 hex
  • 4 LBX AC/10
  • 2 Medium X-Pulse
  • 4 Ammo LBX/10 CLUSTER
  • 2 Ammo LBX/10 SLUG
ANH-KS 100 ASSAULT 1640 1915 766 0 11 11 11 11 3 Max move
Damage potential Heat management 95 / 4 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
330 0 75 71 N/A 72 86 0 0 / 0 hex
Used by: Comstar, Free Worlds League, Draconis Combine, Capellan Confederation, Free Rasalhague Republic, Jarnfolk, New Delphi Compact, Nueva Castile, Chainelane Isles, Axumite Providence, Magistracy of Canopus, Marian Hegemony, Taurian Concordat, St. Ives Compact, Elysian Fields, Circinus Federation, Illyrian Palatinate, Lothian League, Aurigan Directorate