ADDER

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Adder
Adder
Details
Name
Adder
Weight
35
Class
Light

Description[edit | edit source]

Codenamed Puma by Inner Sphere forces who first engaged it, the Adder is a light Clan OmniMech that serves as a direct or an indirect fire-support unit in most of its configurations. The Adder is capable of carrying a relatively heavy weapons payload that can surprise an unsuspecting enemy, even at extreme ranges.

The Adder was designed by Clan Star Adder in preparation for the invasion of the Inner Sphere. First produced in 3010, the formidable Adder was actually designed as an OmniMech capable of emulating the weapons configurations the Wolf's Dragoons reported as most common for medium Inner Sphere BattleMechs, the 'Mechs most frequently fielded by Successor State armies. Some of these configurations, including B, C, and D, are still used as of 3050. Despite producing such a formidable design, the Star Adders failed to maintain exclusive possession of the Adder; by 3045, the Adder had become common throughout the Clans.

The Adder frees up as much weight as possible by using a weight-saving Endo Steel chassis and carrying a lightweight 210 XL Engine, which gives the 'Mech a top speed of 97.2 km/h. The Adder carries six tons of Ferro-Fibrous armor for protection from enemy fire. The effort to save weight has resulted in a 'Mech that dedicates almost half of its weight (some sixteen tons) to pod space.

Variants[edit | edit source]

ADDER ADR-A[edit | edit source]

For a mech of just 35 tons this little turtle sports a lot of long range support fire power in form of FORTY LRM tubes, which can scare away even much much larger enemies. For close range, self defense or a last effort push if the ammo bins are empty, the ADR-A carries 2 Small Pulse Lasers.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 275 / 10 hex
  • 1 Flamer (C)
  • 2 LRM20 (C)
  • 2 Small Pulse (C)
  • 4 Ammo LRM
  • 1 Engine Core 210
  • 1 Engine XL (C)
  • 1 OmniMech
ADR-A 35 LIGHT 445 730 291 0 10 10 10 10 7 Max move
Damage potential Heat management 160 / 6 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
218 10 47.8 24 N/A 60 90 0 0 / 0 hex
Used by: Clans

ADDER ADR-B[edit | edit source]

Every time the Adder-B is spotted you can't stop wondering how the clans fit all these firepower on a tiny 35 ton chassis. With an extremely accurate Large Pulse Laser this mid to long range configuration softens up the armor of an enemy to finish it at medium range with its powerful LB-X AC/5, backed up by a pair of ERML's. Never underestimate the power of an ADR-B, it might be a mistake you can't recover from..

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 275 / 10 hex
  • 2 ER Medium Laser (C)
  • 1 Flamer (C)
  • 1 LBX AC/5 (C)
  • 1 Large Pulse (C)
  • 1 Ammo LBX/5 CLUSTER
  • 1 Engine Core 210
  • 1 Engine XL (C)
  • 1 OmniMech
ADR-B 35 LIGHT 445 730 291 0 10 10 10 10 7 Max move
Damage potential Heat management 160 / 6 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
195 10 33.35 23 N/A 66 98 0 0 / 0 hex
Used by: Clans

ADDER ADR-C[edit | edit source]

As a slightly lighter armed long range bombardment variant, the Adder-C 'only' sports two LRM-15 launchers as main armament...but also brings an additional launcher for NARC Homing Beacons. Yeah, you don't hide anywhere if you have one of those stuck on your hull. For CQC and as a non ammo-dependent backup weapon, a single Medium Pulse Laser can absolutely ruin the day for ambushers who think the LRM support mech might be an easy kill.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 275 / 10 hex
  • 1 Flamer (C)
  • 2 LRM15 (C)
  • 1 Medium Pulse (C)
  • 1 NARC Launcher (C)
  • 4 Ammo LRM
  • 1 Ammo Narc Beacon
  • 1 Engine Core 210
  • 1 Engine XL (C)
  • 1 OmniMech
ADR-C 35 LIGHT 445 730 291 0 10 10 10 10 7 Max move
Damage potential Heat management 160 / 6 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
179 10 37.8 24 N/A 66 76 0 0 / 0 hex
Used by: Clans

ADDER ADR-D[edit | edit source]

Sticking to the general theme for this rather slowish 35 tonner, the Adder-D fields a mid to long range setup in form of an ERLL and an Ultra Autocannon/5. The ADR-D will try to keep its distance and open up components from a save distance before it moves in to finish the job with a set of Streak SRM-2's.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 275 / 10 hex
  • 1 ER Large Laser (C)
  • 1 Flamer (C)
  • 2 SRM2 Streak (C)
  • 1 Ultra AC/5 (C)
  • 2 Ammo Streak SRM
  • 1 Ammo UAC/5
  • 1 Engine Core 210
  • 1 Engine XL (C)
  • 1 OmniMech
ADR-D 35 LIGHT 445 730 291 0 10 10 10 10 7 Max move
Damage potential Heat management 160 / 6 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
147 10 28.55 23 N/A 60 68 0 0 / 0 hex
Used by: Clans

ADDER ADR-PRIME[edit | edit source]

Khan Marthe Pryde decided to upgrade the 'Mechs her Clan fielded. Rather than waste precious resources designing a new OmniMech from the ground up, she instructed her scientists to improve upon existing designs. The design the scientists chose to modify was the Adder. Though the two 'Mechs are visually similar and share the same weight, the Cougar is slower and better armed.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 275 / 10 hex
  • 2 ER PPC (C)
  • 1 Flamer (C)
  • 1 Engine Core 210
  • 1 Engine XL (C)
  • 1 OmniMech
ADR-PRIME 35 LIGHT 445 730 291 0 10 10 10 10 7 Max move
Damage potential Heat management 160 / 6 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
150 10 35 21 N/A 66 116 0 0 / 0 hex
Used by: Clans

ADDER ADR-P[edit | edit source]

Rebuilt with stolen RISC tech, this redesigned Adder carries 2 MML 20's and an integrated LAMS. Delivering a brutal payload at all ranges.

Chassis & Variant Tonnage Class Current Armor Max Armor Structure Hardpoints Max sprint Weapon systems Ammunition Fixed equipment
Omni Ener Bal Mis Sup JJ 275 / 10 hex
  • 2 Flamer
  • 1 Integrated Laser AMS
  • 2 MML 20 RISC
  • 1 Ammo LRM L-K
  • 1 Ammo SRM AX
  • 1 Ammo SRM [DF]
  • 1 LRM Hydra
ADR-P 35 LIGHT 560 730 291 0 6 4 4 1 7 Max move
Damage potential Heat management 160 / 6 hex
Damage Heat dmg Stab dmg Melee DFA Heat sinking α strike heat JJ heat Max jump
180 20 40 24 N/A 60 106 0 0 / 0 hex
Used by: Clans